I decided to do a painted / photoshop painted version of the Dark Tower artwork of my previous post. This version is a little more stylized as a hand painting but also uses the same 3d modeled tower I did as the previous version. Kind of a mesh of different techniques but I wanted to do a version where eeeeeeverything was done by me (no existing photographs photoshopped in and altered).
After reading the Dark Tower series by Stephen King I wanted to create an art piece. Here it depicts the Dark Tower that Roland spends the entire series searching for, located in a field of roses at the center of all creation.
The piece was made by building a 3d model of the tower and compositing it with various photographs. Hand painting in Photoshop was also used to create and emphasize details.
Reference images used in the creation include:
Recently I decided to (finally) make the investment of a DSLR camera for work / personal projects. After plenty of research I settled for the Nikon D3300 and really liking it.
Using a point and shoot camera for product catalog shots could only go so far. Even with heavy photoshopping there is a ceiling of quality that the point and shoot gave. The DSLR is a huge difference and provides so much more control resulting in really nice shots. I am no professional photographer by a long shot, but after playing around some nice shots came through.
An update from my previous post- the walkthrough is now complete! The main update came from incorporating track cameras that are not controlled by user input, but rather a cinematic animation. The video below showcases both.
With work I do so many architectural visualization images but have not really dipped into the interactive side. After being wowed many times by Unreal 4 Engine's capabilities I decided to use it for my own interactive walkthroughs.
This video above shows my first test using the engine to provide a real-time, virtual walkthrough of the space. I think it turned out pretty well for a first try, though there are many things that can be done even better. Being able to explore the space from any angle provides an amazing immersive experience that adds a lot to the visualization. I am hoping to get better / quicker with time and be able to provide this service in my work.
Remy Godzisz. Industrial Designer. Creator. Etc.